Sketch recognition
Sketch recognition is the automated recognition of hand-drawn diagrams by a computer.[1][2][3] Research in sketch recognition lies at the crossroads of Artificial Intelligence and Human Computer Interaction. Recognition algorithms usually are gesture-based, appearance-based, geometry-based, or a combination thereof.
Researchers (non-students)
- Aaron Adler, BBN Technologies
 - Andries van Dam, Brown University
 - Christine Alvarado, Harvey Mudd College
 - Danilo Avola, Sapienza University
 - Gennaro Costagliola, Italy
 - Randall Davis, Massachusetts Institute of Technology
 - Vincenzo Deufemia, University of Salerno
 - Ellen Do, Georgia Institute of Technology
 - Manuel João Fonseca, Instituto Superior Técnico
 - Mark Gross, Carnegie Mellon
 - Ken Forbus, Northwestern
 - Tracy Hammond, Texas A&M University
 - Joaquim Jorge, Instituto Superior Técnico
 - James Landay, University of Washington
 - Joe LaViola, University of Central Florida
 - Ed Lank, University of Waterloo
 - Baldur Steingrimsson, Imagars
 - James Mahoney, PARC
 - Michael Oltmans, ITA Software
 - Joshua Peschel, University of Illinois at Urbana-Champaign
 - Beryl Plimmer, University of Auckland
 - Eric Saund, PARC
 - Metin Sezgin, Koç University
 - Tom Stahovich, University of California, Riverside
 - Jacob Wobbrock, University of Washington
 
Lab links
- Brown University Microsoft Center for Pen-Input Computing: http://pen.cs.brown.edu/
 - Multimodal Understanding Group (formerly Design Rationale Group http://rationale.csail.mit.edu/) at Massachusetts Institute of Technology: https://groups.csail.mit.edu/mug/
 - Sketch Recognition Lab at Texas A&M University: http://srl.cs.tamu.edu
 - Intelligent User Interfaces Lab at Koç University: http://iui.ku.edu.tr
 - Smart Tools Lab at University of California, Riverside: http://smarttools.engr.ucr.edu
 
See also
- Gesture recognition
 - Handwriting recognition
 - Human–computer interaction
 - Multi-touch gestures
 - Pen computing
 - Tablet computer
 
References
- ↑ Hammond, T. and Davis, R. (2005), "LADDER, a sketching language for user interface developers", Computers & Graphics, 2005, 29(4), pp. 518-532.
 - ↑ Hammond, T., Logsdon, D., Peschel, J., Johnston, J., Taele, P., Wolin, A., and Paulson, B. A sketch recognition interface that recognizes hundreds of shapes in course-of-action diagrams. In Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems (CHI EA '10), 2010, pp. 4213-4218.
 - ↑ Jorge, J. and Samavati, F. (2011), Sketch-Based Interfaces and Modeling, Springer
 
External links
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